Tom Conaboy, Collective Player


Level KXP Wizard
123 456 789 AB
TH
102½- --- --- --+0
2531½ --- --- --+0
310421 --- --- --+0
420532 ½-- --- --+1
540643 1½- --- --+1
680754 21- --- --+1
7120865 32½ --- --+2
8180976 43½ --- --+2
9270A87 541 ½-- --+2
10500A98 652 1-- --+3
11750AA9 763 2½- --+3
121500AAA 874 3½- --+3
132250AAA 985 4½- --+4
143000AAA A96 51½ --+4
153750AAA AA7 621 --+4
164500AAA AA8 732 --+5
175250AAA AA9 843 --+5
186000AAA AAA 954 ½-+5
196750AAA AAA A65 ½-+6
207500AAA AAA A76 1-+6
218250AAA AAA A87 1-+6
229000AAA AAA A98 2-+7
239750AAA AAA AA9 2-+7
2410500AAA AAA AAA 3-+7
2511250BBB BBB BBB 3-+8
2612000BBB BBB BBB 4-+8
2712750CCC CCC CCC 4½+8
2813500CCC CCC CCC 5½+9
2914250DDD DDD DDD 5½+9
3015000DDD DDD DDD 51+9
3115750DDD DDD DDD 61+10
3216500EEE EEE EEE 61+10
3317250EEE EEE EEE 71+10
3418000FFF FFF FFF 71+11
3518750FFF FFF FFF 81+11
3619500FFF FFF FFF 82+11
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+3+0+5+0+3+0 +0+6+0÷1
Requisites:Int 18, Chr 15, Race Slots 1, Class Slots 2
Alignment:Any
HD/level:1d4
Weapon Prof.:2+level/6
To Hit Table:Wiz
Save Table:Wiz
Reference:AG
Groups:Wiz, Archetype
Complexity:CF=2
“You seem like a smart individual…”
Counts as human with 2 for 1 trading. Severe allergy to skeletons (spooky and/or scary).
Knows String Theorist spells of SL=LVL/2. Int bonus to progression.
Level 1: Player Pick: You define a new power factor in the form of EF = Environmental Factor. The EF defines how advanced the environment is around. The EF around you (the room) is equal to the highest spell level you can cast. Treat like high-frequency sampling.
Each Level: +1 research point.
Each Level: Spend 500gp: You may buy one food item from “Gangis” that acts as a potion of SL= (Level+2)/2, round up. This cost includes tax, tip, and inter-universal deliver charge.
Level 1: CF=3: Immune Twilighting.
Level 1: Material componenting for spells costs a 0 action.
Level 5: Your LAB rating is +LVL*10% for purposes of researching new spells.
Level 18: +3 HNCL for Epic Wizard3.
Negative Spell Adjectives:
These reduce the SL of a spell. The maximum shift is -2 SL. Each combination takes one research point to learn. This class does not Twilight from using SLs greater than your LVL, however, if you use one of these negative adjectives and try to cast a spell higher than you LVL, you must spend an additional (original SL - LVL) M actions. You may "owe" M actions (casting the spell on the first M action spent).
Zero Casting Level (-1 to SL): The CL of this spell is 0.
Easy to Resist (-1 to SL): If the spell gives a save, it is automatically made. If it doesn't give a save, it gives one (vs. Spell). Counterspells on this spell can't be countered.
No Range (-1 to SL): The spell is range touch, is not area (1 target only), and cannot be material componented
Takes All Damned Round to Cast (-1 to SL): This spell takes 1 round (10 segments) to cast. You can use V actions while casting.
Takes All Damned Turn to Cast (-2 to SL): This spell takes 1 turn (10 rounds) to cast. You can use V actions while casting.